![]() ![]() This results in a more "volumetric" look. If you just don't want the cumulus clouds to look like they are made of textures, try selecting the "fast" option for cumulus clouds in the SkyMaxx Pro UI. It's our view that today's GPU's just aren't up to the task yet, but we'll enable them as soon as they are. I tried to change hour of day (thanks to L and K keys) and no moving cloud shadow compared as before. I tried shadow value up to 1 (0.5 was the original value) but no cloud shadow. But we haven't exposed it to users because we aren't satisfied with its look or performance. Hi, Ive just upgraded to version 4.5 and even if I checked 'cloud shadow' box inside configuration I lost them. SkyMaxx Pro has actually has the same "volumetric" technique being used by our competitor (GPU ray-casting) under the hood, and it's been there since version 1. Our clouds are volumetric too, they just use a different, more efficient rendering technique that allows us to include more detail when you're close to the cloud. I think you're probably referencing the "volumetric clouds" that one of our competitors talks about a lot. Our clouds are 3D objects that you can fly around and through. ![]() Do you intend do add some volume to the clouds, for the next update ( s ) ? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |